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Intruder’s Run



Beta Video

Project Information

iOS game written in Objective-C with the Cocos2D library.

Objective of the game is to dodge the obstacles as long as you can!

This project was done in a group of 5. I was mainly responsible for handling the back-end, and debugging/improving performance. I wrote a simple factory pattern interface, as well as the obstacle interface, which allowed for easy addition of new obstacles, high code useability, as well as made things simple in the front end. I also managed any memory errors using profiling tools, as well as worked to improve performance of the application. I was also responsible for creating the in-game level transitions to hide the replacement of the current world sprites, with the next world’s sprites.