Hello! Back from a wedding I had to go to, and back to work :). Finally got to finishing the level generation and optimizing it(somewhat) for my XNA game I am working on! Take a look:
As you can see I am generating levels from a grayscale bitmap and turning it into geometry. This is a picture of the level fully zoomed out, not at game level. I randomly colored the different regions just so you can tell things apart as right now I have not done any of the textureing // shader code, just using the basic effect class from XNA. I haven’t added ramps in but that is how you would navigate onto the different tiers of terrain.
Now that I got the level generation done, rendering, and somewhat optimized(still could be much better imo, but for right now this should do(using basic frustum culling to cull regions)), I am going to work on getting the entity system going to add game entities such as the player, enemies, structures etc. After I get a lot of that done I might make a sub-site for the game and updates related to it. My plan after I get the entity system working is to then work on either the AI, or the UI/class system in the game.
Anyway that’s about it for now. Might be getting a good internet connection soon ^_^, when I mean soon I mean it is going to take 2 weeks for an engineers assessment, and then another 4 weeks apparently for the equipment, which I think is just rediculous .. I have no freakin clue why it is going to take that long T_T. Peeace.