• Home
  • About
    • Biography
    • Contact Info
  • Projects
    • 2D Map Editor
    • Dodge and Destroy
    • Intruder's Run
    • Procedural Terrain
    • Jim Bob's Jam
Nickpdevelop.net

Map Editor Info Up 08/11/2011 at 23:12

So I just added an entry to my projects page about my 2D Map Editor I am working on. Currently everything is going really smooth :D. I just finished writing a quick app up using the XNA API to test the library, and the output of the map editor. It’s working pretty well! I am probably going to add a video tomorrow to the entry on the projects page with some simple gameplay on top of a map to show that it works. I am pretty happy about the outcome of this application, it actually works really good for being my first cross-api tool I’ve written! Next I wanna work on some more cross-platform support for the backend library, as well as improve the editor by adding new tools/customization options. In the end I really hope to have a nice application to speed up development process of 2D games for any API I decide to pick up. I am really excited to see where this tool goes :)!

In other news I haven’t worked much on implementing my faster collision detection algorithm in Dodge and Destroy, but I might get to that next week. I still gotta upload the most recent source code for that project as I had to make some changes due to a small memory management error I found.

I also hopefully soon will have a low-latency/decent internet connection and maybe get back to playing SC2 .. its almost been 5 months now without playing :(. I was really looking forward to participating in some tournaments this summer, but when I finally get to play again I will have to re-learn so much. Lately I have been practicing some skills by playing some BroodWar, but it is definitely nothing close to the same. Oh well!



« back to work! <3 programming »