Well hopefully that was the last exam I will have to write for a long time. And what a poorly written exam that was :/ .. improper map was a huge one but it didn’t bother me. Like the assignment questions in the entire course I have no idea how you are supposed to give a long answer to such simple questions that can be answered very concisely with a strong enough argument. Anyway, interested to see what my grade was considering there was not much instruction on the exam, and although I answered each question with strong arguments I hope that is what we were getting marked on instead of how many tiny details that are not that important anyway that we write down. Anyway woohoo!
In other news I also been upping my knowledge on some web development stuff. Got rid of I believe most of the deprecated tags in my markup for the site finally, as I finally updated my knowledge on the topic from when I first started when I was 10. A lot of fun really, and it will be a lot easier to make changes to the website now; I am fairly happy about it :D.
Also been doing some reading on software engineering in games .. particularly about entity-component game engines, where entity’s are essentially made by the sum of their parts. I’ve used this before in Unreal Modding, and considered it with Dodge and Destroy. In fact I am still thinking about it in Dodge and Destroy .. I could use this idea along with adding in scripting support to more easily add new enemy types, which only really differ by their sprite and AI algorithm. It is something to consider playing around with anyway while I continue to look for work. I also have been thinking about getting back to work on my terrain project and changing it into a voxel solution, which would be really cool xD!