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Nickpdevelop.net

Long needed update .. 12/02/2012 at 16:10

So I haven’t updated the site since late April. A lot of things have happened.

I first took a small break from development to try to improve my health, and to continue looking for work. I ended up doing some minor development during this time anyway, and ended up finally being hired by a company. During all this time I have been meaning to make updates as I have been doing a bunch of design work/research on my multi-platform game, which has evolved a lot since I last talked about it or made an update about it. One thing I haven’t gotten to is updating the look of the website, which right now still doesn’t look great which I will hopefully get to when I get time.

Now as I mentioned above the design for my multi-platform game has somewhat evolved, and I am currently trying to figure out the scope in all of this.  Origonally the plan was to have the map editor create the levels, and all files associated with that, just to be loaded by the game for use so I could easily design all the levels, and just focus on coding game mechanics etc. Well over time I have been thinking, since I am going with a component/entity system why don’t I just add objects using the map editor into the levels and add components to them there, and essentially create the entities there, instead of coding them into the game. This makes so much more sense, as I could code in all the components and have the game load up the level files which contain the entities, which would then just interact with each other. Then I thought .. “Why don’t I create a UI editor, partical editor as well to hook off of the map editor?”, this makes sense because then the game would just have to load that maps project file and it would contain the UI and everything. But the more things I think of the more I am just like, “Well why not instead of creating a game that loads these files, why not just create an engine that basically runs off of this data?”.

That is where I am now, and what I am thinking about doing now. The only problem with this thinking is I would have to somehow make sure this engine would work on Android which I am not 100% sure how this would work. I am thinking about moving the editor over to a Qt solution from .NET as it has a built in OpenGL context which would be much nicer to work with as the game engine will be using OpenGL for rendering.

There are a lot of things I have to do to make this work but in the end I think it will be an amazing learning experience. I have mostly just been doing design/research as I am still getting used to the job I have right now, as well as some other lifestyle changes to ensure a healthy life. But I am getting to the point now where I may begin some hard work into all of this. I am firstly thinking about porting the editor I have over to Qt (while making it a lot nicer/better coded). I am going with Qt for a couple reasons, one being I could build it on multiple-platforms, another would be I have used it before and it is just really nice to work with.

Anyway, that is about where I am now. I REALLY want to do some work on the website but with all my plans for this engine I don’t know when I will have time :/. Maybe I will try during the week .. it also doesn’t help that I recently acquired a bunch of new games lol. Been meaning to make this update for months really, since August when I started my job I have been meaning to start making updates just been busy and haven’t gotten to it. But for now .. peace!



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