Got to coding, and finished the menu system for Dodge & Destroy fairly quickly. Just have to look through the code for any problems, update the video on the projects page, and upload the updated source :). Pretty happy about how it turned out, its fairly easy to create different screens and menus with the new code.
I didn’t manage to create a formal Input manager, but with the current implementation input is handled separately from all the screens. Also before I redesign the actual game to make it more data-driven opposed to object driven I am going to need some more time to look into the design; might have to rework a lot.
Anyway, that was a lot of fun :). Also I think if I have time when its on participating in a Ludum dare 48hr game competition. Played a bunch of the entries from the previous contest and it just looked like a lot of fun to participate in! I just gotta get more knowledge on deploying applications written in C++. Peace