Hello! Just a small update on the progress I’ve done on my game. I haven’t had much time to work on it in the past week but I have finished the algorithm to generate the geometry for the level. Still working on the math to properly convert the tiles world co-ordinates to view co-ordinates, which is proving to be tricky due to how my camera works. However I am still confident I will find the proper solution soon I just have to work on it some more. To be honest in some ways I feel like I am over complicating it, but we will see. Once I finish this I should be able to calculate indices so I do not have to draw all of the vertices in the mesh, but rather only those needed.
Also along with this I have also been implementing a debug mode to monitor performance issues with the game so I can isolate where problems are occurring, which is nice.
Anyway just a small update. I have been mostly away from working on my game for a week due to job searches/some work. Haven’t found a job yet but I am still confident that I will as I know I have a lot to offer to a company. Peace.