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Nickpdevelop.net

Funn games 05/20/2011 at 00:29

So recently PopCap finally re-released one of my favorite games I played during High School: Candy Train. They released it free for the iOS platform, and man does it bring back so many memories! My only problem is with the touch screen and the size of my fingers its hard to do accurate actions at a fast pace when playing on expert mode compared to the original PC version, but thats ok still lots of fun :D.

Also I don’t get why so many people are already saying negative things about Duke Nukem: Forever before the game has been released. I know its the internet but come on whats with all the predictions of negative reviews? One thing I miss in this era of games, are games like Duke Nukem, or Serious Sam which aren’t extremely scripted, and don’t have a really deep story line but are just fun shooting lots of stuff, finding secret areas and easter eggs, and filled with humor. I cannot wait for the game to be released because I believe its going to be not only incredibly funny/controversial but honestly filled with fun classic gameplay from shooters of days past. Games don’t need the best graphics in the world, or incredibly deep characters to be good; they can be just fun.

After going through folders on my computer and looking at projects in the past, a gameplay design and concept popped up that I am thinking of working on in my spare time. Originally I was writing the game as a 2D side-scroller and well, it didn’t work out properly and I ended up dropping the project. The gameplay concept is still fun though, taking on massive waves of enemies and taking the fight to them, slowly and strategically. I am thinking of reviving the project but switching to a 3D engine because I think this will work out more for what I have planned for the game. My only problem is graphics/animations are going to be harder, but just to get the proof of concept out there I can do simple things in the meantime. I have also figured out an easy way to represent the world, and shade it after using the Starcraft II editor for a bit so, I am pretty excited to begin coding. I am going to code it in C# using XNA to save time and focus on gameplay.



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