Hmm currently on vacation, I can’t really work on my Unreal3 prototype, however I do have access to Blender. I’m thinking about attempting to create a custom character, rigging it, and creating animations if I can in the next few days before I get to London.
This could allow me to basically add in some more game mechanics to my prototype when I do arrive in London. Things like making my character do slide and dashes or what have you which I wanted to add in for creating a little more depth in the mechanics.
I figure if I figure out the process of creating a simple character in the next few days, I would be able to overtime work on a more complex character for the next iteration of this particular prototype.
Its definitely going to be hard tho seeing as school is starting up this week, and I need to add exiting projects with descriptions and screenshots to the site. But HOPEFULLY I can get all of this done by the end of January or at least a little into February so I can start on something more, and take less pressure off myself.